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Hopping - getting started
Make sure you understand how units pop out of buildings before you read these.
Hopping of any kind is based off of it.
'Hopping' in Warcraft 2 can be defined as any unit that appears in a position that is not immediate to it's respected building. That is, if a unit being built from a surrounded structure, the unit will have to 'hop' over the surrounding buildings or units, in order to appear in the playing field. You have probably done this without even thinking twice. Whenever you build a wall to free a trapped peon, you are actually doing a peon hop. Sometimes when you are forced to build in tight quarters, a wall will actually pop a peon 5 or 6 squares away from where he originally started. This introductory page will seem a little simple, but I just want you to have a basic understanding of how hopping works before you move on.
As you know, anything that is produced from a building will appear from the top left of the structure. If that position is blocked the unit looks for the closest spot that is available in a counter-clockwise direction.
Where will the next grunt appear? |
The new grunt hops over the originals. |
This hall is blocked 2 squares wide on each side. |
The peon appears as if it was built from a 8x8 hall. |
Strategy - Main | Top | Forward (Water Hopping) [an error occurred while processing this directive]