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break dual

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SoCxYamon



Joined: 07 May 2006
Posts: 925
break dual

i've read swift's pre-cat strategy for breaking a dual, and its alright but, i have a way that works better for me and possibly you.

the strategy starts out as a stardard 1 rax, scout as fast as possible (obviously) when you scout a wall-in pressure it imediatly, scout the nib spot, and all around the dual to make sure theres no hidden raxes or 3 hall ( do this quick;y because you could be wasting time ) imediatly start a 2ed rax a mill and 4 choppers. stop upgrading grunts, ( keep an eye on your opponant) upgrade axes at your mill. get 6-12 axers and you should have about 6 grunts. You should know how much you'll need to break the wall-in you're about to attempt to break.

Hit the weakest wall in or the wall-in that has a garud over a cannon or cat.

hit the wall in with the grunts and the tower and repping peons with the trolls. In the meantime start getting cats and exp for a late counter dual.

in the event that the enemy is rushing or anything else play it like a normal 1 rax, when you 1 rax make sure you are ahead of your enemey on wood and that you hit ogres or lust first. I prefer in the event that the situation becomes a rush to exp for the victory go ogres and saps before anything else.

all questions within reason will be answered.

beginners should not attempt.
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Post Thu Jan 01, 2009 9:10 pm 
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SarX



Joined: 28 Mar 2006
Posts: 2159
Location: Alabama

What happens if the dualer chops out and was grunt rushing?


Also, can you really get 6 archers and 6 grunts out of 1 rax fast enough to pull this off?
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I don't think anyone has unlimited time, and that seems like a particularly strange conclusion to draw from about 20 minutes worth of posting on a message board. Hassan-i-Suckah

Post Sat Jan 03, 2009 4:05 pm 
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turtleman@can



Joined: 08 Apr 2003
Posts: 8841
Location: Canada

yamon is a fucking n00b
this only works if you out micro the shit out of the dualer, and meanwhile he's got 2 halls worth of peons collection resources, while you only have one, on top of that your base is on the other side of the map wherease the dualer has easy screen access to his base to continue building

nobody listen to this idiot on this forum

Post Sat Jan 03, 2009 10:29 pm 
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Fast Luck



Joined: 11 Oct 2001
Posts: 22805
Location: Penis

quote:
Originally posted by SarX
What happens if the dualer chops out and was grunt rushing?


Also, can you really get 6 archers and 6 grunts out of 1 rax fast enough to pull this off?
it's 2 rax

still doesn't sound like it would work that great
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Post Sun Jan 04, 2009 1:22 am 
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Shotgun_



Joined: 18 Feb 2003
Posts: 7135

in a 1on1 a "precat" strat would require a maphack or you'd get ran over.
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Post Thu Jan 15, 2009 9:13 am 
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Swift



Joined: 22 Nov 2006
Posts: 3223

On ef the precat strat isn't necessary but it works well on f once u get it down.

Last edited by Swift on Sat Jan 17, 2009 5:17 pm; edited 1 time in total

Post Fri Jan 16, 2009 5:03 am 
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Jater



Joined: 26 Jun 2006
Posts: 1058
Location: Fredericton/Miramichi NB Canada

quote:
Originally posted by Swift
On ef the precat strat isn't necessary but it works well on ef once u get it down.


bad tips from a bad player ;/
5-1d u all day long

Post Fri Jan 16, 2009 1:39 pm 
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