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Funny game!

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Kalmah



Joined: 27 Sep 2010
Posts: 51
Funny game!

I just remembred a funny game which ended to stalemate basically. We both were toss. I had a couple Zealots + gateway (no money left) and he had like 4 photon cannons with 3 pylons and 1 probe but no money. There we just waited and minimized SC2 and after 2 hours i see "Victory". Very Happy

Post Fri Oct 29, 2010 4:19 am 
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Rat



Joined: 24 Mar 2005
Posts: 1045

haha good job
_________________
GreenHorn: Nexus cried every time I beat him but still thought he was better.

Post Fri Oct 29, 2010 8:20 am 
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Kith-Kanin



Joined: 15 Sep 2000
Posts: 4449

They should actually have a button to "vote for draw".

There are a lot of cases where SC2 becomes a draw.

I've had 3 or 4 in the 200 or so games I've played.

Compared to war2 where I think I've had 1 or 2 draws in the 10,000+ games I played.

Post Fri Oct 29, 2010 11:42 am 
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Kalmah



Joined: 27 Sep 2010
Posts: 51

Yep mobility kills occour more often in SC2 than in WC2 since winning is not all about expanding and expanding even more like some garden of war EF where players like northern lights are almost unbeatable due their incredible micromanagement speed. I think SC2 has proven to be good hybrid. There is not just 1 way to win which is good and refreshing. Commanding forces to right places is the way to win combat in SC2, not always the quantity or quality of the troops like it is very often in WC2 for example. As stupid as it sounds, i have won many games with one base while my opponent has had 2 bases for long time. Maybe they were just horrible at controlling troops even though i think i nailed em quite easily. But yeah winning an individual RTS game has traditionally been about the production of troops (controlling and consuming resource nodes in a good rate) not necessarily proper use of them.

Post Sat Oct 30, 2010 6:53 am 
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