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Patch 16

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kublikhan



Joined: 11 Jul 2003
Posts: 2849
Location: Schaumburg, IL
Patch 16

StarCraft II Beta – Patch 16 (version 0.19.0.15976)

The latest patch notes can always be found on the StarCraft II Beta General Discussion forum.

General

Rally points now behave as a move command, instead of an attack move command.
Enabled the ability to manually add a StarCraft II character friend using the player's character code. Character code is a server-assigned numerical code that is displayed within the Add Friend panel.
Battle.net Achievements & Rewards have been updated.
All Quick Match modes are now available: 1v1, 2v2, 3v3, 4v4, and Free For All.
All A.I. difficulties are now available for play.
Cooperative matchmaking versus A.I. players is now available as a play mode.
Enabled cross-game social features between World of Warcraft and StarCraft II.


Balance Changes

ZERG

Infestor

Frenzy spell removed.
Infested Terran spell added.

Overseer

Infested Terran spell removed.

Ultralisk

Now immune to stuns and mind control.


Unlisted Patch changes:
Neural Parasite lasts about 12-ish in-game seconds.

Infested Terrans lasts 30 seconds (up from 20).

Infested Terran spell can now be cast while Infestor is Burrowed.

Stalkers can no longer blink up cliffs blocked by rocks.

Overlords (and i'm assuming the other race's dropships) now move to pickup units. Meaning, if you have some unit/s selected then Right-Click an Overlord, both the units and the overlord will meet up to Load, rather than just the unit/s moving, just like SC1.

Critters now roam the maps.

Attack Cooldown values listed in tooltips, when mousing over weapons.

Coalition is now named Tarsonis Assault. Decena is now named Monlyth Ridge.

They changed the way MBS works with buildings, terran macro with different addons is kinda awkward now. -All the buildings group as one and it issues a build command to the "best "available building in rotating fashion.. But the thing is if you have 2 tech labs and 2 reactors and you are building hellions and tanks you have to build 2 hellions then 2 tanks then 2 hellions when it rotates back to your reactor factories

all (except stimpack's) pictures in tech labs have changed
_________________
Give me a lever long enough and I shall move the world. - Archimedes

Post Wed Jul 07, 2010 10:36 pm 
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kublikhan



Joined: 11 Jul 2003
Posts: 2849
Location: Schaumburg, IL

A few other unlisted patch 16 balance changes found by the community. Not sure why blizzard is being so coy about changes this patch, but anyway:

Zerg:
Burrowed units cannot burrow under forcefields.
Creep Tumors take 30 seconds before it can create another Creep Tumor, up from 15.

Terran:.
barracks build time increased from 60-65.
Reaper build time increased from 40-45.

Protoss:
Zealot buildtime increased from 33 to 38.
Zealot's warp-in cooldown (in warpgates) increased from 23 to 28.
Morphing Warpgate to Gateway now takes 10 seconds, instead of 3. The warp-in cooldown is paused when its not in warpgate form. In other words, that old bug is no longer abuseable, to produce units a little faster.
Hallucinated Colossi no longer break force fields.

easier to trap units withy forcefields.
Psi storm cooldown decreased from 2.5 seconds to 2 seconds.

Unlisted Patch Balance Changes
_________________
Give me a lever long enough and I shall move the world. - Archimedes

Post Sat Jul 10, 2010 3:07 pm 
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WarMaN_WH



Joined: 05 Jul 2001
Posts: 1681
Location: Kansas City, MO

quote:
Originally posted by kublikhan
A few other unlisted patch 16 balance changes found by the community. Not sure why blizzard is being so coy about changes this patch, but anyway:

Zerg:
Burrowed units cannot burrow under forcefields.
Creep Tumors take 30 seconds before it can create another Creep Tumor, up from 15.

Terran:.
barracks build time increased from 60-65.
Reaper build time increased from 40-45.

Protoss:
Zealot buildtime increased from 33 to 38.
Zealot's warp-in cooldown (in warpgates) increased from 23 to 28.
Morphing Warpgate to Gateway now takes 10 seconds, instead of 3. The warp-in cooldown is paused when its not in warpgate form. In other words, that old bug is no longer abuseable, to produce units a little faster.
Hallucinated Colossi no longer break force fields.

easier to trap units withy forcefields.
Psi storm cooldown decreased from 2.5 seconds to 2 seconds.

Unlisted Patch Balance Changes


easier to trap units withy forcefields.

lol

Post Sat Jul 10, 2010 4:32 pm 
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