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Router port forwarding instruction

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~iL



Joined: 30 Dec 2006
Posts: 434
Location: Russia, Moscow
Router port forwarding instruction

Addition to this: http://server.war2.ru/support/warcraft-ii-hosting-latency-fix/
Need to recompile these 2 instructions info 1 perfect later.
So:

1. To let people join your games you host, you need a real ip.

If your provider doesn't provide a real ip, this instruction will be useless for you, and nothing possible.

2. If your provider provide a real ip for you and you use your router (wifi or modem configured as a router, etc), this instruction could be useful for you.

So:
Open your browser, type your router ip-address in the address bar.
You can see your router ip-address in your network connection properties:
It's 192.168.1.1 in my example.


Then router will ask a password. You should know the password if it's really your router. Usual default values: login: admin, password have been set by you. (Default is also admin usually).

Admin panels are different for different routers, but ideas are the same. Just login and watch there, it's easy.

You need something called like "NAT settings - virtual server".
There have to be something like "external port" (or port range in my example), something like "internal (local) port" "local ip", "protocol".

These are values you need to setup.

You should set external port: 6112, internal port: 6112, local ip: you war2-computer ip, connected to internet via router (My example on the 1-st SS: 192.168.1.3) Port: UDP.
That's all.
There can be some kind of checkbox like "make this rule active". I have no such one in my router admin panel.


Then you should press "apply", "confirm", "reboot", etc, depend on your router.

After that you have working router with ports forwarded.

One note:
Most likely your internal computer takes it's ip dynamically from your router via DHCP.
So, you have no guarantee that your computer ip (192.168.1.3 in my case) will be the same each time you connects to the router.

To fix that you have 2 ways:
1. write fixed ip in your network connection ignoring DHCP.
2. Make DHCP always give you the required ip.

2-nd way is better, because if you attach your computer with fixed ip to a different network, you have to reconfigure network settings manually.

So: find a section called like "DHCP section" in your admin panel.
Find manually assigned ip addresses.

Type your internal ip-address there and corresponding mac-address.

You can find your mac-address in your network connection settings in windows. (6 2-digit numbers, separated by ":" or "-").

Type it, save, apply, reboot, etc, and now your comuter will always have the same ip you typed in your router settings.

That's all. Try that, ask your questions, ideas, etc, etc.
And enjoy your playing war2.
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War2 MapEditor 1.02: http://war2.warcraft.org/forum/viewtopic.php?t=15442 (3,6 Mb)

Post Wed Sep 24, 2014 5:04 am 
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~iL



Joined: 30 Dec 2006
Posts: 434
Location: Russia, Moscow

How to check if your ip if real or not:

1. you can contact your internet provider and ask if it's real or not.
But provider support in my location is stupid, and they sometimes doesn't know difference between "real" and "static" ip.
They answer something like: "sure, it will cost more $5 per month!", means exactly real static ip. But a asked about real dynamic ip.

2. Then you can check your ip yourself:

go into your router admin panel and find status or log section there. You can usually find your external (WAN) ip on the main page of status section:

95.28... in my example.

Note: if your WAN ip begins from: "192.168.", "10.", "172.16.", that means your ip is not real and port forwarding is not possible.
You can eighter change the provider or to buy static ip for several $ per month

my ip 95.28... is not in private subnet, so, everything is fine.

You can also use on of tons "check my ip services" - it should show the same ip as in your router status, that means it's real:

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War2 MapEditor 1.02: http://war2.warcraft.org/forum/viewtopic.php?t=15442 (3,6 Mb)

Post Wed Sep 24, 2014 11:21 pm 
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smurf_king



Joined: 07 Mar 2009
Posts: 4366

i'd dare to say that at least 90% of the RU players have a "192.168.", "10.", "172.16.",
ip, i.e. "not real" ip.



which brings to the other solution i've spammed for the last halfdecade.


forget portforwarding

locate DMZ, set it enable to your real or unreal ip and voila. problem solved.

easier thing to do than understanding 2 pages of portforwarding text

and cheaper than buying a real ip of course
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Post Thu Sep 25, 2014 11:39 am 
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Allstar



Joined: 23 Sep 2000
Posts: 2509
Location: Texas

tried this on my shit router and it didn't work for whatever reason, port forwarding however did, idk

Post Thu Sep 25, 2014 11:50 pm 
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~iL



Joined: 30 Dec 2006
Posts: 434
Location: Russia, Moscow

quote:
Originally posted by Allstar
tried this on my shit router and it didn't work for whatever reason, port forwarding however did, idk

1. Is your ip real?
2. Did you config options i wrote?
3. Do you have working firewall on the computer?
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War2Combat 3.05: http://war2.warcraft.org/forum/viewtopic.php?p=264401 (13 Mb)
War2 MapEditor 1.02: http://war2.warcraft.org/forum/viewtopic.php?t=15442 (3,6 Mb)

Post Fri Sep 26, 2014 11:07 am 
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~iL



Joined: 30 Dec 2006
Posts: 434
Location: Russia, Moscow

quote:
Originally posted by smurf_king
i'd dare to say that at least 90% of the RU players have a "192.168.", "10.", "172.16.",
ip, i.e. "not real" ip.



which brings to the other solution i've spammed for the last halfdecade.


forget portforwarding

locate DMZ, set it enable to your real or unreal ip and voila. problem solved.

easier thing to do than understanding 2 pages of portforwarding text

and cheaper than buying a real ip of course

Agree about many people with "not real ip".

What did you spam? Where do you offer to locate DMZ? You mean to buy some kind of vpn for each player or what?
_________________
War2Combat 3.05: http://war2.warcraft.org/forum/viewtopic.php?p=264401 (13 Mb)
War2 MapEditor 1.02: http://war2.warcraft.org/forum/viewtopic.php?t=15442 (3,6 Mb)

Post Fri Sep 26, 2014 11:11 am 
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smurf_king



Joined: 07 Mar 2009
Posts: 4366

dmz is a setting found in your router, (most likely under advanced-nat section)


its in nearly all routers those provided by standard isp for the regular consumer, dunno what sort of internet u russians use Razz


what DMZ does is it opens all ports.


or you can goggle it. its not new,
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Post Fri Sep 26, 2014 11:53 am 
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~iL



Joined: 30 Dec 2006
Posts: 434
Location: Russia, Moscow

quote:
Originally posted by smurf_king
dmz is a setting found in your router, (most likely under advanced-nat section)


its in nearly all routers those provided by standard isp for the regular consumer, dunno what sort of internet u russians use Razz


what DMZ does is it opens all ports.


or you can goggle it. its not new,

DMZ in your router will be same useless as port forwarding if your ISP doesn't provide real ip for you.

DMZ could help instead of port forwarding only if you have real ip given to you by your provider.
Eigther you forward 1 port as in my instruction, or you forward all ports using DMZ, you need real ip anyways.
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Post Sat Sep 27, 2014 3:58 am 
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smurf_king



Joined: 07 Mar 2009
Posts: 4366

i think you got it wrong il.

you are saying this out of a theory of yours

i am saying it because i have done it myself. for at least 8 years.

it does work with a 192.168..

in fact, in some of the routers you have to specify your 192.168 address to which the DMZ will be enabled to.

, i dont know about portforwarding but id dare to say it also does work with a "not real ip"

i havent bothered with portforwarding since i found out about dmz bout 7 years ago

dmz helps with games, and with like other programs in the past that i used to open ports with like Emule, ares, etc...
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Post Sat Sep 27, 2014 2:10 pm 
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cpt^Claw



Joined: 05 Jun 2009
Posts: 2590
Location: War2 Council

quote:
Originally posted by smurf_king
i think you got it wrong il.

you are saying this out of a theory of yours

i am saying it because i have done it myself. for at least 8 years.

it does work with a 192.168..

in fact, in some of the routers you have to specify your 192.168 address to which the DMZ will be enabled to.

, i dont know about portforwarding but id dare to say it also does work with a "not real ip"

i havent bothered with portforwarding since i found out about dmz bout 7 years ago

dmz helps with games, and with like other programs in the past that i used to open ports with like Emule, ares, etc...


nah bro, youre missing the point here. iL is right. You gotta find out the difference between local subnets of the router and the extrernal ip/lack of thereof

dmz only works with 'real' ip

Post Sat Sep 27, 2014 2:12 pm 
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cpt^Claw



Joined: 05 Jun 2009
Posts: 2590
Location: War2 Council

Post Sat Sep 27, 2014 2:13 pm 
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smurf_king



Joined: 07 Mar 2009
Posts: 4366

shut up
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Post Sat Sep 27, 2014 2:14 pm 
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cpt^Claw



Joined: 05 Jun 2009
Posts: 2590
Location: War2 Council

im absolutely right tho


Post Sat Sep 27, 2014 2:20 pm 
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smurf_king



Joined: 07 Mar 2009
Posts: 4366

sure thing buddie
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Post Sat Sep 27, 2014 3:22 pm 
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cpt^Claw



Joined: 05 Jun 2009
Posts: 2590
Location: War2 Council

claw with chickens, your reasoning is invalid

Post Sat Sep 27, 2014 3:47 pm 
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Winchester



Joined: 04 Oct 2011
Posts: 980
Location: Melbourne, Australia

quote:
Originally posted by cpt^Claw
claw with chickens, your reasoning is invalid




rofl

Post Sat Sep 27, 2014 4:52 pm 
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