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Sypher



Joined: 18 Sep 2000
Posts: 5698
Location: Detroit, MI

quote:
Originally posted by Kyr.Luoson
Some newbees talked shit and got owned 1v2


http://www.sc2rc.com/index.php/replay/show/3452


With my reg AT partner, we played these 2 guys on twilight fortress. about 10 minutes into the game, one just quit.

Other guy was QQing hardcore saying shit like "omg wtf why he leave??"

My buddy and I go in to clean up with our 100 supply armies and encounter 200/200 3/3 carriers.

Fucking feeding faggots.

Also didn't help that my buddy was on the phone for the whole battle and his stalkers were just auto attacking interceptors.. TT
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"I tend to thougoughly enjoy my encounters significantly more with 120+ types, as I find them more stimulating. 100-110 people are okay too operating at full capacity." - Paper_Boy

Post Tue May 04, 2010 1:51 pm 
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Fast Luck



Joined: 11 Oct 2001
Posts: 22805
Location: Penis

quote:
Originally posted by Sypher
My buddy and I go in to clean up with our 100 supply armies and encounter 200/200 3/3 carriers.
?

Post Tue May 04, 2010 1:58 pm 
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hassan-i-sabbah



Joined: 10 Nov 2006
Posts: 27424

learn rts shorthand noob
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quote:
Originally posted by turtleman
A normal person wouldn't say that in real life because it's ridiculous and insulting. Yet here you are spouting the most hateful garbage that your demons can muster out of your darkened soul. All because of the internet.

Post Tue May 04, 2010 2:00 pm 
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Sypher



Joined: 18 Sep 2000
Posts: 5698
Location: Detroit, MI

quote:
Originally posted by Fast Luck
?


max supply carriers with full upgrades on attack/armor.

Only wayt hat is possible 10 minutes into game is if other player takes both natural expos and sends all minerals/gas to partner.

Lots of teams that have a zerg do it with muta. First time we have encountered it with carriers.
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"I tend to thougoughly enjoy my encounters significantly more with 120+ types, as I find them more stimulating. 100-110 people are okay too operating at full capacity." - Paper_Boy

Post Tue May 04, 2010 2:05 pm 
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Fast Luck



Joined: 11 Oct 2001
Posts: 22805
Location: Penis

so did you win or lose? I didn't know you could resource transfer

Post Tue May 04, 2010 3:00 pm 
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~Dakine..HeX



Joined: 15 Sep 2000
Posts: 4062
Location: salt lake city

he lost, it doesn't matter if his buddy was microing his stalkers better

200/200 3/3 carrier is a phat army

like super phat

and you can trade resources, but only after like the 5 minute mark (or some minute mark) so early game mineral transfer rush cheese isn't possible.

honestly i dont see anything wrong with mining up and transferring it to one guy to make a crazy army. Its an all-in move, scout better.

Post Tue May 04, 2010 3:14 pm 
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Sypher



Joined: 18 Sep 2000
Posts: 5698
Location: Detroit, MI

pretty awesome game me and ash just played.. mainly because of TedShacklers anger!

http://www.sc2rc.com/index.php/replay/show/3861
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"I tend to thougoughly enjoy my encounters significantly more with 120+ types, as I find them more stimulating. 100-110 people are okay too operating at full capacity." - Paper_Boy

Post Thu May 06, 2010 3:02 am 
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kublikhan



Joined: 11 Jul 2003
Posts: 2849
Location: Schaumburg, IL

Just got sc2 today. Somehow I placed in gold, yet I suck. Can't even get keep my average apm above 40.

Some of the details of my replay got merged with another replay I had. It says it's a 2v2 that I played against myself, but it's really a 1v1. Anyway, I though I lost this one. Came back to win in the end. Patch 12.
1v1
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Post Thu May 13, 2010 9:50 pm 
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kublikhan



Joined: 11 Jul 2003
Posts: 2849
Location: Schaumburg, IL

I finally got a game vs a zerg. Those hydras can really put out a whallop. He fell to the mighty siege tanks in the end though. Damn I wish they kept the hotkeys the same as broodwar. I still have to relearn them all over again. I spent half the game pressing "m", not realizing that is no longer the hot key for marine.
TVZ_1v1
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Give me a lever long enough and I shall move the world. - Archimedes

Post Mon May 17, 2010 7:59 pm 
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BanMe



Joined: 24 Jul 2003
Posts: 2472

cute PvZ from last night. Kinda sloppy from me early on but u can see some nice usage of void rays

http://www.sc2rc.com/index.php/replay/show/5733
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Post Tue May 18, 2010 3:02 pm 
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Scrubbolator



Joined: 21 Sep 2001
Posts: 1303
Location: Greece

http://www.sc2rc.com/index.php/replay/show/5866

an interesting zvp i just played vs a 1800+ protoss on blistering sands against something i've never quite encountered before

Post Wed May 19, 2010 9:11 am 
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foonat



Joined: 09 Mar 2003
Posts: 7716

what did he do that was so strange? the blink over the wall harrass?

Post Wed May 19, 2010 10:36 am 
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7VlesSiah



Joined: 16 Feb 2001
Posts: 2456

He seemed a little too tricky for his own good. I think he was testing a strategy out on you that totally failed. He got out macro'd and had no worthwhile attacks to show for it. Him blinking over the rocks just seems silly to me. Way too much work. Just break them down and go in without having to buy a twilight council, blink, a starport, and a phx. It is not like you are looking to run out till you've massed up and are ready to break out anyway.

Also, did you note at the beginning that he didn't even break up his probes sent to the mineral patches. Seemed oddly new to me.
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Post Wed May 19, 2010 11:47 pm 
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Kyr.Luoson



Joined: 01 Oct 2008
Posts: 1696

Blinking is a legit startegy

You dont need an observer or vision to blink past rocks btw

Post Wed May 19, 2010 11:54 pm 
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7VlesSiah



Joined: 16 Feb 2001
Posts: 2456

quote:
Originally posted by Kyr.Luoson
Blinking is a legit startegy

You dont need an observer or vision to blink past rocks btw


He blinked past rocks that were located on a ramp. I suspect he needed vision to get a whole group to blink over.
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Post Thu May 20, 2010 12:39 am 
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Kyr.Luoson



Joined: 01 Oct 2008
Posts: 1696

quote:
Originally posted by 7VlesSiah
quote:
Originally posted by Kyr.Luoson
Blinking is a legit startegy

You dont need an observer or vision to blink past rocks btw


He blinked past rocks that were located on a ramp. I suspect he needed vision to get a whole group to blink over.


:facepalm:

I'm telling you for a fact you dont need vision to blink up - doesnt matter how many you have

Use the shift command to move all your stalkers infront of the small ledge near the rocks then shift blink up then one more move away from where they blinked and they will all blink up there in turn quickly

Post Thu May 20, 2010 12:45 am 
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7VlesSiah



Joined: 16 Feb 2001
Posts: 2456

sounds to me like a lot of work, some missed blinks, and lots of time. This guy was jumping back and forth over and over.
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I have hacks in my brain and I use them.

Post Thu May 20, 2010 1:28 am 
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Kyr.Luoson



Joined: 01 Oct 2008
Posts: 1696

quote:
Originally posted by 7VlesSiah
sounds to me like a lot of work, some missed blinks, and lots of time. This guy was jumping back and forth over and over.
Thats because the guy doing it is a newb
Not a single one will miss and it's not mirco intensive


here i found a youtube video to explain it to you

http://www.youtube.com/watch?v=j7uxSP9cTdM&playnext_from=TL&videos=N50qF2XX6M8&feature=rec-LGOUT-exp_fresh%2Bdiv-1r-3-HM

Post Thu May 20, 2010 1:30 am 
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7VlesSiah



Joined: 16 Feb 2001
Posts: 2456

Damn this starcraft 2 interface is intelligent. Thanks for the demonstration.
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I have hacks in my brain and I use them.

Post Thu May 20, 2010 2:06 am 
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Scrubbolator



Joined: 21 Sep 2001
Posts: 1303
Location: Greece

you can blink through the rocks without vision like that, though it is a bug.

you wouldn't want to just blink blindly though as it could be devastating. i suppose you could send 1 scout stalker up first and then blink the rest if it's clear

he didn't break the rocks because he was using them against me. he could come and go whenever he wanted to but i was still stuck in my base at all times until i could break it down and push him back.

i would have liked to have gotten out way before i did there i'm not just gonna sit and mass like that

Post Thu May 20, 2010 6:21 am 
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hassan-i-sabbah



Joined: 10 Nov 2006
Posts: 27424

i couldnt watch the replay yet but was that game on kulas? i thought the blinking uphill past rocks bug only worked on kulas, could be wrong though
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quote:
Originally posted by turtleman
A normal person wouldn't say that in real life because it's ridiculous and insulting. Yet here you are spouting the most hateful garbage that your demons can muster out of your darkened soul. All because of the internet.

Post Thu May 20, 2010 6:52 am 
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Scrubbolator



Joined: 21 Sep 2001
Posts: 1303
Location: Greece

it was on blistering. i haven't tried it out myself to be honest but i've heard that it works on any rocks. you can also blink farther than you should be able to if there's a large empty space. for instance you can blink between spots on lost temple or to the top island on scrap


here's a funny 2on2 me and nerz played

http://www.sc2rc.com/index.php/replay/show/6103

Post Thu May 20, 2010 7:42 pm 
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kublikhan



Joined: 11 Jul 2003
Posts: 2849
Location: Schaumburg, IL

My first FFA win. Nothing special. Blue was kicking butt most of the game. His charge across the map finally slowed down after he hit my base. Then red hit him with about 3 dozen vikings and he folded.

FFA
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Give me a lever long enough and I shall move the world. - Archimedes

Post Fri May 21, 2010 8:37 pm 
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Sypher



Joined: 18 Sep 2000
Posts: 5698
Location: Detroit, MI

somehow this brady noob got put into diamond....

http://www.sc2rc.com/index.php/replay/show/6280
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"I tend to thougoughly enjoy my encounters significantly more with 120+ types, as I find them more stimulating. 100-110 people are okay too operating at full capacity." - Paper_Boy

Post Sat May 22, 2010 5:40 pm 
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foonat



Joined: 09 Mar 2003
Posts: 7716

is it still impossible to watch replays? i tried watching some older ones and failed

Post Sat May 29, 2010 8:00 am 
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foonat



Joined: 09 Mar 2003
Posts: 7716

anyone else unable to view replays?

Post Sun May 30, 2010 11:25 pm 
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Floy[d]



Joined: 20 Feb 2005
Posts: 606
Location: Arlington, Texas

its the patch difference im pretty sure, gonna have to watch replays only from the most recent patch

Post Sun May 30, 2010 11:47 pm 
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kublikhan



Joined: 11 Jul 2003
Posts: 2849
Location: Schaumburg, IL

Got over half a dozen replays here, all patch 13:
Replays

BTW, replays from patch 12 and before are currently not working with patch 13. But patch 13 replays should work no problem.
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Give me a lever long enough and I shall move the world. - Archimedes

Post Mon May 31, 2010 1:02 am 
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GreenHorn



Joined: 04 Nov 2000
Posts: 1506

best use of psy storm ever in this series :

http://www.youtube.com/watch?v=uwLsmi9VE2U&feature=channel

Post Sun Jun 06, 2010 6:16 pm 
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hassan-i-sabbah



Joined: 10 Nov 2006
Posts: 27424

hasuobs has gosu as hell templar control
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quote:
Originally posted by turtleman
A normal person wouldn't say that in real life because it's ridiculous and insulting. Yet here you are spouting the most hateful garbage that your demons can muster out of your darkened soul. All because of the internet.

Post Sun Jun 06, 2010 6:50 pm 
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