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Tower Priorities
In Warcraft 2 you cannot choose what units or buildings that your towers will attack. Most people are frustrated by this,
but it really adds alot of strategy compared to other games that do allow them to target with their towers. By knowing the targetting priority
of units and buildings, you can exploit this knowledge and use it for some neat tricks. This page is just going to explain what these
priorities are. The following pages will show you how you can use this for offensive and defensive purposes.
Units before buildings
A cannon or guard tower, will attempt to kill any units that are in its range before any buildings. This is an important distinction, so
remember this: units before buildings.
The table of priority
Units - Highest Priority to Lowest | Buildings - Highest Priority to Lowest |
Griffon/Dragon
Mage/Death Knight Catapult/Ballista Knight/Ogre Footman/Grunt Skeleton Demo Squad/Sapper Archer/Axe Thrower Peasant/Peon Flying Machine/Zeppelin |
Guard Tower
Cannon Tower Watch Tower Castle/Fortress Keep/Stronghold Town Hall/Great Hall Mage Tower/Temple of the Damned Barracks Lumber Mill Farm Stables/Ogre Mound Blacksmith Church/Alter of Storms Griffon Aviary/Dragon Roost Gnomish Inventor/Goblin Alchemist |
This means that if you could stick EVERY single unit and building within the range of one tower, than it would shoot at the closest griffon or dragon first, and at any inventors or alchemists last. Of course there has to be an exception. Any type of tower does take priority over a flying machine or zeppelin, but don't worry about it.
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