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Tarquinn
Joined: 14 Sep 2000
Posts: 558
Location: Denver, CO |
Runes vs. sappers
Runes can be useful but your best bet is having very strong recon in combination with Death Coil. If you are human then of course use polymorph.
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Mon Nov 13, 2000 3:25 pm |
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Xcelerate
Joined: 10 Oct 2000
Posts: 34
Location: Atlanta, GA |
Runes vs. sappers
Is runes an effective way to stop late-game sappers if you don't want to build guard towers to protect your expansions?
I realize that usually saps don't play a large role in late games, but I was in a 3v3 where one guy was making tons of sappers while his partners were massing ogres to protect him and invade behind the sappers...
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Tue Nov 14, 2000 1:33 am |
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sbdi
Guest
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Runes vs. sappers
or they could use invisable instead if they just got slow blizz and invis then they save 2k
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Fri Nov 17, 2000 4:33 pm |
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Jza
Guest
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Runes vs. sappers
I use invisibilty on sappers when I'm human, I hardly ever bother researching poly unless it's a tree'd off type map or a game where poly becomes worth 200 mana a pop.
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Sun Nov 19, 2000 12:56 pm |
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Xcelerate
Joined: 10 Oct 2000
Posts: 34
Location: Atlanta, GA |
Runes vs. sappers
a) I'm orcs 99% of the time
b) the problem with using units to foil sappers is that you have to have your attention on the town, and be ready to click on a mage/dk and cast the spell when the saps come, and be quick about it (since the saps are pretty fast).
I really wanted something that could kind of automatically protect against them.
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Sun Nov 19, 2000 3:42 pm |
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