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Sypher
Joined: 18 Sep 2000
Posts: 5698
Location: Detroit, MI |
Patch 1.1.2
http://us.starcraft2.com/launcher/patch-notes.htm
quote:
StarCraft II: Wings of Liberty – Patch 1.1.2
General
Players will no longer receive achievement toasts while their status is set to "Busy."
The messaging when attempting to load a saved game or replay from a previous version has been clarified
Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player's teammates.
Balance
PROTOSS
Buildings
Nexus life and shields increased from 750/750 to 1000/1000.
Void Ray
Damage level 1 increased from 5 to 6 (+4 armored).
Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).
Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.
TERRAN
Buildings
Barracks requirement changed from Command Center to Supply Depot.
Supply Depot life increased from 350 to 400.
Medivac
Acceleration reduced from 2.315 to 2.25.
Speed reduced from 2.75 to 2.5.
Reaper
Nitro Packs speed upgrade now has a Factory Requirement.
Thor
Energy bar removed.
250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched).
ZERG
Buildings
Hatchery life increased from 1250 to 1500.
Lair life increased from 1800 to 2000.
Spawning Pool life increased from 750 to 1000.
Spire life increased from 600 to 850.
Ultralisk Cavern life increased from 600 to 850.
Corruptor
Energy bar removed.
Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).
Infestor
Fungal Growth now prevents Blink.
Roach
Range increased from 3 to 4.
Bug Fixes
Fixed an issue where players could not cast the Feedback spell on Point Defense Drones.
Fixed an issue where the Phoenix would continue to channel Graviton Beam after the target died.
Fixed an issue that would cause Larvae to spawn and be hidden behind Zerg eggs.
Fixed an issue where players were unable to navigate to the Single Player page or watch replays after canceling map downloads from the queue.
Fixed a desync that could occur on user-created maps with custom mod dependencies.
oh happy day. _________________ "I tend to thougoughly enjoy my encounters significantly more with 120+ types, as I find them more stimulating. 100-110 people are okay too operating at full capacity." - Paper_Boy
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Thu Oct 14, 2010 12:08 pm |
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Aerasal
Joined: 02 Feb 2004
Posts: 3437
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i like those changes and im glad we didn't have to wait 4 months for this
edit: rather i like everything other than the void rays changes which i have no say on atm
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Thu Oct 14, 2010 12:44 pm |
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turtleman@can
Joined: 08 Apr 2003
Posts: 8841
Location: Canada |
the void ray changes are going to be interesting. It seems like it will fill a better role in battles now instead of just being a stupidly overpowered backdoor unit.
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Thu Oct 14, 2010 1:11 pm |
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turtleman@can
Joined: 08 Apr 2003
Posts: 8841
Location: Canada |
also not too sure what role thors currently play in pvt (i never see them in this matchup) but not having an energy bar seems like a pretty big deal vs feedback. I hope it at least makes it so that SVCs can't hide so easily repairing them.
and prob a good idea to do this w/ corruptors. i've never ran out of energy with them and I don't think a toss has ever felt the need to use feedback against one.
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Thu Oct 14, 2010 1:13 pm |
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BanMe
Joined: 24 Jul 2003
Posts: 2472
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voids are back to useless, zerg will be quite scary now _________________ Kanuks - The fact is you and foonew tried a double gay on me and ended up being BOTH behind me. Enough fucking said.
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Thu Oct 14, 2010 1:39 pm |
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Sypher
Joined: 18 Sep 2000
Posts: 5698
Location: Detroit, MI |
quote:
Originally posted by turtleman@can
and prob a good idea to do this w/ corruptors. i've never ran out of energy with them and I don't think a toss has ever felt the need to use feedback against one.
are you kidding? Late game collosus + templar is so good vs corruptor _________________ "I tend to thougoughly enjoy my encounters significantly more with 120+ types, as I find them more stimulating. 100-110 people are okay too operating at full capacity." - Paper_Boy
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Thu Oct 14, 2010 2:08 pm |
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Sparkz102
Joined: 27 Feb 2003
Posts: 2999
Location: War2 |
eeek, the patch didnt download right, but then i actually used thre repair feature and everything works fine.
~just incase any1 elses runs into this problem.. i thought re-installing would take wayyy to long anyways _________________ I am also a contradiction of my own lies
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Thu Oct 14, 2010 2:41 pm |
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Kyr.Luoson
Joined: 01 Oct 2008
Posts: 1696
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More nerfs to protoss basicly
Voidray nerfed (dont kid yourself its nerfed)
Roach range nerfs FE cannon builds
Feedback nerf on thor corrupter and the last patch they made it so you cant feedback PDDs..
Am i missing something here? Horrible patch yet again. Blizzard is useless.
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Thu Oct 14, 2010 3:19 pm |
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DrunkeN
Joined: 20 Jul 2001
Posts: 616
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once again people are overblowing minor changes. This still doesn't change much for gameplay. Yes Toss has a legit complaint on VR's but besides that this patch is fine. _________________ Anti-Jabroni
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Thu Oct 14, 2010 3:29 pm |
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Rat
Joined: 24 Mar 2005
Posts: 1045
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Agree with DrunkeN, not much to be upset about. _________________ GreenHorn: Nexus cried every time I beat him but still thought he was better.
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Thu Oct 14, 2010 3:55 pm |
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Kyr.Luoson
Joined: 01 Oct 2008
Posts: 1696
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quote:
Originally posted by Rat
Agree with DrunkeN, not much to be upset about.
There is a difference between being upset and voicing an opinion hacker rat.
Constant protoss nerfs since beta are started to get quite annoying considering they still havent even touched maurders or EPM
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Thu Oct 14, 2010 4:04 pm |
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Sparkz102
Joined: 27 Feb 2003
Posts: 2999
Location: War2 |
no significant changes?
depot before rax? how many early game strats and openers for terran does this destroy?
changing the build structure of a race after a released game is not a significant change? _________________ I am also a contradiction of my own lies
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Thu Oct 14, 2010 4:21 pm |
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AGNB
Joined: 01 Sep 2010
Posts: 82
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that roach change is sexy, not gonna lie
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Thu Oct 14, 2010 5:13 pm |
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DrunkeN
Joined: 20 Jul 2001
Posts: 616
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rax before depot only changes hmmm what...cheese??? maybe to stop a 6 pool but 6 pools are rare.
I guess I meant it doesnt change much for me a Terran user. OMG their structures have more HP blah w/e. OMG I cant play anymore because I cant make a rax before supply blah.
Also what are all these rax before depots strats? A faster OC and a few more marines is nothing.
So what maps do toss actually have a chance to fast expo? break it down for me toss users.
Oh yeah just because u cant fast FE doesnt mean it completely changes for toss....I was unaware all toss FE now.
Replays of these "nerfs" "buffs" failing or working are welcome. _________________ Anti-Jabroni
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Thu Oct 14, 2010 5:19 pm |
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Kyr.Luoson
Joined: 01 Oct 2008
Posts: 1696
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quote:
Originally posted by DrunkeN
So what maps do toss actually have a chance to fast expo? break it down for me toss users.
Oh yeah just because u cant fast FE doesnt mean it completely changes for toss....I was unaware all toss FE now.
You just said it doesn't change the game play, yet i gave you an example of how it does change it ALOT and then you say "I'm unaware all toss fe" What's with the retarded logic? Making a common strategy obsolete is game play changing.
It's one of the most common strategy vs zerg is a fast expand of some type generally involving a forge to hold off roach pressure.
Even as u said 6 pools are rare, id normally forge on 12 after scouting a 6 pool n wall off with a cannon. Now this is fine and works to stop 6 pools but now i have to worry about a roach all in follow up, which before was no problem to worry about.
Basicly every map is viable for a fast expand of most types pre 1.1.2
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Thu Oct 14, 2010 5:27 pm |
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DrunkeN
Joined: 20 Jul 2001
Posts: 616
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No. im a terran player so i dont see ZvT all the time.
So ur saying also that this wall off with 1 canon was the only way to FE? How about trying to still FE and maybe figuring out another way to defend? From wat Ive seen that 1 canon FE was almost 100% unstoppable so now with this patch maybe figure another way to still throw a canon up or w/e and have some units I dunno...I'm just saying because 1-2 strats can't be utilized doesn't mean you can't find out new ones.
I guess its understandable...ur 1 go to strat is out the door and you dont know what to do. _________________ Anti-Jabroni
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Thu Oct 14, 2010 5:37 pm |
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Kyr.Luoson
Joined: 01 Oct 2008
Posts: 1696
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quote:
Originally posted by DrunkeN
No. im a terran player so i dont see ZvT all the time.
So ur saying also that this wall off with 1 canon was the only way to FE? How about trying to still FE and maybe figuring out another way to defend? From wat Ive seen that 1 canon FE was almost 100% unstoppable so now with this patch maybe figure another way to still throw a canon up or w/e and have some units I dunno...I'm just saying because 1-2 strats can't be utilized doesn't mean you can't find out new ones.
I guess its understandable...ur 1 go to strat is out the door and you dont know what to do.
Sigh, trying to explain to bronze league newbs is hard.
No i didn't say it was the only way, but if a zerg player goes for a heavy speedling/roach push and you have tried any type of fast expand including the one when you get a core first you need a forge and a cannon to hold it off. You wouldn't know about how ths works considering you stated you play terran.
The strategy wasn't imbalanced or unstopable (LOL?) and didn't need a Nerf such as this. This is my point they are limiting the amount of viable strategies you can do makes the game boring. You saying it's the only startegy i do is completely laughable and is really just a newb response.
The fact you just said you play Terran just shows how clueless you are on this subject of PvZ please stop commenting on it because your lack of knowledge is shining through pretty badly.
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Thu Oct 14, 2010 5:47 pm |
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DrunkeN
Joined: 20 Jul 2001
Posts: 616
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I'll keep on saying bullshit because I can bitch....And yes by bronze league you mean diamond 1600 then yes. I mean if you wanna show me some replays or something of your failed FE against Z i'll watch it...If you wanna lose some 1s hit me up DrunkeN.332
oh yeah whats your name and id? I can't find it...I'm curious on how gosu you are. You are a toss player?? so it should be pretty damn high. _________________ Anti-Jabroni
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Thu Oct 14, 2010 5:49 pm |
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Kyr.Luoson
Joined: 01 Oct 2008
Posts: 1696
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quote:
Originally posted by DrunkeN
I'll keep on saying bullshit because I can bitch....And yes by bronze league you diamond 1600 then yes. I mean if you wanna show me some replays or something of your failed FE against Z i'll watch it...If you wanna lose some 1s hit me up DrunkeN.332
So you are confirming that you are just talking a load of bullshit for the sake of it? Here i was thinking you were a legitimate moron but in reality you were just putting your stupidity on as an act. Bravo you fooled me!
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Thu Oct 14, 2010 6:00 pm |
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DrunkeN
Joined: 20 Jul 2001
Posts: 616
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damn whats ur ID and name let me see those gosu strats..BTW i watch a shiit load of streams so I have seen a lot of high level PvZ and hmmm w/e that means.
Come up with some new strats if roach range is seriously gonna fuck your gameplay up. _________________ Anti-Jabroni
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Thu Oct 14, 2010 6:06 pm |
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7VlesSiah
Joined: 16 Feb 2001
Posts: 2456
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Seems a bit much to me. Every change they made is practically a nerf for toss. I don't get it. Why would they make voids shit? I mean a non charged void is useless. Now a charged voids is crap.
Range change to roach rape any fast expand with cannon strat. They removed the mana bars from corrupters and thors. Only reason for that is to nerf feedback. Toss are running out of options. _________________ I have hacks in my brain and I use them.
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Thu Oct 14, 2010 8:34 pm |
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Mez
Joined: 01 Nov 2001
Posts: 299
Location: melb/vic/aus |
Nexus buff is much needed, so are the mediavac nerfs, but doesnt make sense that zerg had nearly all their important buildings hp buffed while pylons are still so vulnerable to maru sniping. void ray nerf is a bit much. It's definitely true that the +25 to armoured while charged is way too much, but I think they should have left the 10damage to light while charged unchanged. Also since they nerfed late game void ray speed I really wish they would buff carriers - which are easily the most worthless/underused unit in the entire game at high level play, it needs to have build time reduced and be slightly cheaper - I'm pretty sure in comparison to something like the BC it's way less DPS/resource cost last I checked.
Roach range buff is unneeded imo, it's not like z don't already know how to counter a hellion harrass, we'll see how much it effects the p outside build expo - personally I place canons against the wall anyway on maps like metal, just to cover more range - you just need gate units to defend with along with canon. It'd definitely effect maps like LT where you could get away with 2 canons and 1 zlot as defense, but it's not like passive play like that is even good vs a top class zerg player.
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Thu Oct 14, 2010 8:47 pm |
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turtleman@can
Joined: 08 Apr 2003
Posts: 8841
Location: Canada |
I played a few games tonight, went roaches pretty much every game. I have to say that they feel a lot more powerful with the range increase vs toss. Forcefields were not nearly as effective and stalker positioning doesn't rape them nearly as hard. It was a very satisfying feeling having some newbie 4 warpgate push on me and get absolutely destroyed by my roaches and then running over another toss player doing an early FE vs a 1 base zerg. The range increase feels like someone just untied the one arm behind my back that I've been fighting with for the past few months.
also how does it feel toss players. I have been putting up with your shit for months, now it's payback time bitches
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Thu Oct 14, 2010 9:32 pm |
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7VlesSiah
Joined: 16 Feb 2001
Posts: 2456
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Feels a lot different to me. Feels like I've been given a knife in a gun fight. _________________ I have hacks in my brain and I use them.
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Thu Oct 14, 2010 9:35 pm |
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turtleman@can
Joined: 08 Apr 2003
Posts: 8841
Location: Canada |
that's better than the feeling of trying to fuck a fat chick with a short dick that I was experiencing prior to this patch.
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Thu Oct 14, 2010 9:38 pm |
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turtleman@can
Joined: 08 Apr 2003
Posts: 8841
Location: Canada |
I should say that I did lose a game vs a toss player that went into late game. I tried doing a heavy roach/hydra build vs collosus/stalker/zealots and got run over because of my delayed reaction to getting infestors. So I don't think the roach change is going to be that big of an obstacle for toss in the long run, but it's definitely going to stop all the stupid bullshit strategies that are easy for toss to pull off and hard for zerg to counter in the early game.
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Thu Oct 14, 2010 9:43 pm |
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Sparkz102
Joined: 27 Feb 2003
Posts: 2999
Location: War2 |
quote:
Originally posted by turtleman@can
I played a few games tonight, went roaches pretty much every game. I have to say that they feel a lot more powerful with the range increase vs toss. Forcefields were not nearly as effective and stalker positioning doesn't rape them nearly as hard. It was a very satisfying feeling having some newbie 4 warpgate push on me and get absolutely destroyed by my roaches and then running over another toss player doing an early FE vs a 1 base zerg. The range increase feels like someone just untied the one arm behind my back that I've been fighting with for the past few months.
also how does it feel toss players. I have been putting up with your shit for months, now it's payback time bitches
absolutely - roaches are the new maruaders. ive kinda switched to zerg as terran are just becoming ridiculous and went all roaches with upgrades. speed and evolution- they'd like like 1 banshee or a few muta, but i just plowed thru and lold, once u get a good number, they start to eat stalkers with focusfire. mauraders are kinda troublesome, but a few speedlings work.
i like the medivac 'nerf' tho, those things would always fly ahead and die, buff in disguise
i think the thor change will be killer in top tier terran tho, i used it a little vs toss and was able to to just elimante 2 immortals right upfront with 250m cannon
i still was neutral on nerfing voidrays in general, if u play right they really arent a threat - but now they seem like its not gonna be a thing - however i think they made that change most for a teamplay aspect rather than the assumed 1v1 _________________ I am also a contradiction of my own lies
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Thu Oct 14, 2010 9:49 pm |
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turtleman@can
Joined: 08 Apr 2003
Posts: 8841
Location: Canada |
does the cannon no longer require an upgrade?
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Thu Oct 14, 2010 9:51 pm |
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Sparkz102
Joined: 27 Feb 2003
Posts: 2999
Location: War2 |
quote:
Originally posted by turtleman@can
does the cannon no longer require an upgrade?
it still does, but no mana bar so its like an ability u can cast, and the moment its done researching u can use it - i got 2 factory, added on techlab n made armory and kept pumping rines to save gas then made 2 thor n upgrade went n attacked.. 2 dead immortals then a simple battle of 2thors n rines vs a few lots n couple stalkers, gg
plus it stuns units too, so theres a bit of an ensare factor u can get if ur chasin down some retreating units _________________ I am also a contradiction of my own lies
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Thu Oct 14, 2010 9:57 pm |
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