Author
|
Thread |
|
|
7VlesSiah
Joined: 16 Feb 2001
Posts: 2456
|
Solution to the lame proxy gateway in toss vs toss
Make probes stronger against zealots. This mirror matchup is broken on any 1v1 map. _________________ I have hacks in my brain and I use them.
|
Tue Aug 31, 2010 1:16 am |
|
|
kublikhan
Joined: 11 Jul 2003
Posts: 2849
Location: Schaumburg, IL |
Won't the new patch help alleviate this a bit by making zealots take longer to warp in? _________________ Give me a lever long enough and I shall move the world. - Archimedes
|
Tue Aug 31, 2010 2:03 am |
|
|
7VlesSiah
Joined: 16 Feb 2001
Posts: 2456
|
quote:
Originally posted by kublikhan
Won't the new patch help alleviate this a bit by making zealots take longer to warp in?
I am not really sure how it will effect it. The only thing that can deal with the early zealots is zealots. It might make probes attacking the pylon possible. _________________ I have hacks in my brain and I use them.
|
Tue Aug 31, 2010 5:28 am |
|
|
The_G0D
Joined: 09 Oct 2007
Posts: 4488
Location: New Zealand & Australia |
affect* _________________ <[TD]ViRuZ> You have balls...I like balls
|
Tue Aug 31, 2010 6:18 am |
|
|
Sypher
Joined: 18 Sep 2000
Posts: 5698
Location: Detroit, MI |
slower zealots in turn means faster stalkers _________________ "I tend to thougoughly enjoy my encounters significantly more with 120+ types, as I find them more stimulating. 100-110 people are okay too operating at full capacity." - Paper_Boy
|
Tue Aug 31, 2010 7:06 am |
|
|
BanMe
Joined: 24 Jul 2003
Posts: 2472
|
slower zealots should fix it, but I wonder if proxy barracks is going to own toss a bit more now. It can already be pretty brutal if in the right circumstances.
Last time it happened to me was scrap station, I saw he had no rax so scouted all over my base - it was fine. Turned out he 9/10 raxed in his own base on the side and floated em over, so they landed after I had scouted. I still chrono'd out 3 zealots but lost anyway due to easily micro'd marines.
I MAYBE could have won if I pulled all my probes (which I did) and micro'd perfectly - i.e. attack move with zealots, move past with probes for surround (which I didn't, did attack move with all )
But yeah facing that with 5 second slower 1 zealot, 10 second slower 2 zealot, etc... doesnt sound fun _________________ Kanuks - The fact is you and foonew tried a double gay on me and ended up being BOTH behind me. Enough fucking said.
|
Tue Aug 31, 2010 12:03 pm |
|
|
Rat
Joined: 24 Mar 2005
Posts: 1045
|
wtf dont nerf the 2 gate rush. mirror should be quick chesse cuz its so boring playing it. _________________ GreenHorn: Nexus cried every time I beat him but still thought he was better.
|
Tue Aug 31, 2010 12:35 pm |
|
|
turtleman@can
Joined: 08 Apr 2003
Posts: 8841
Location: Canada |
quote:
Originally posted by Rat
wtf dont nerf the 2 gate rush. mirror should be quick chesse cuz its so boring playing it.
kinda how I feel about it although I'm not a big fan of mirror matchups in general, I just find protoss to be the least exciting.
|
Tue Aug 31, 2010 3:13 pm |
|
|
7VlesSiah
Joined: 16 Feb 2001
Posts: 2456
|
If probes could actively participate in the defensse without getting slaughtered we would be rid of that lame ass strat in pvp. The proxy gateway adds nothing good to the toss vs toss match up. It is skilless. _________________ I have hacks in my brain and I use them.
|
Tue Aug 31, 2010 3:37 pm |
|
|
turtleman@can
Joined: 08 Apr 2003
Posts: 8841
Location: Canada |
I think the problem is just the 1v1 maps. Half the ladder maps are like sc2 versions of bloodbath with only 2 starting locations
|
Tue Aug 31, 2010 4:28 pm |
|
|
Kyr.Luoson
Joined: 01 Oct 2008
Posts: 1696
|
My idea to fix proxy gateway rushes is to make it so Chrono boost has a range simlar to the sensor tower - thus defence can still be strong but it weakens proxy gates
|
Tue Aug 31, 2010 4:33 pm |
|
|
stoned@chayliss
Joined: 21 Aug 2003
Posts: 2427
Location: Indiana USA |
what the fuck are you guys talking about
|
Thu Sep 02, 2010 6:31 pm |
|
|
Kith-Kanin
Joined: 15 Sep 2000
Posts: 4449
|
You can defend proxies with 1 gate/forge (depending on the map), but cannoning up gives him map control for a little while and unless you do VR's or DT rush you're better off just 2 gating as well.
|
Fri Sep 03, 2010 12:46 am |
|
|
7VlesSiah
Joined: 16 Feb 2001
Posts: 2456
|
by proxy gateway I mean his proxy is end of the line, right inside your base. _________________ I have hacks in my brain and I use them.
|
Fri Sep 03, 2010 1:53 am |
|
|
Sypher
Joined: 18 Sep 2000
Posts: 5698
Location: Detroit, MI |
quote:
Originally posted by turtleman@can
I think the problem is just the 1v1 maps. Half the ladder maps are like sc2 versions of bloodbath with only 2 starting locations
I actually agree with this. Although, even the 4 player maps are pretty bad as well due to their small size.
The current map pool consists of extremely small maps. I have been playing my buddy on the map "crossfire" in customs and it opens up a lot of possibilities for zerg due to the fact that rush distance is significantly longer than any ladder map.
If you look at the korean pro BW maps, they are all extremely large, which negates a lot of the "cheese" strats like 2gating, proxy, etc. A lot of people even go as far to say that the only balance issue in BW comes down to the map, which would have the same effect in SC2.
Even on Metalpololis, I do not feel comfortable vs Terran unless we are exactly cross spawns. Spawning 6v3 leads to extremely fast reaper/hellion/tank+thor push. Spawning 6v9 leads to fast drops, banshee, etc. Only when you spawn 12v6 does zerg have good reaction time. Even then, if you see a terran player move out and decide to build spine crawlers, their army will arrive at your base before your crawlers are completed. _________________ "I tend to thougoughly enjoy my encounters significantly more with 120+ types, as I find them more stimulating. 100-110 people are okay too operating at full capacity." - Paper_Boy
|
Fri Sep 03, 2010 6:20 pm |
|
|
The_G0D
Joined: 09 Oct 2007
Posts: 4488
Location: New Zealand & Australia |
quote:
Originally posted by stoned@chayliss
what the fuck are you guys talking about
_________________ <[TD]ViRuZ> You have balls...I like balls
|
Fri Sep 03, 2010 6:53 pm |
|
|
Rat
Joined: 24 Mar 2005
Posts: 1045
|
oh just lost to a #1 diamond player. he 6 pooled me:( nerf plz _________________ GreenHorn: Nexus cried every time I beat him but still thought he was better.
|
Sun Sep 05, 2010 2:15 am |
|
|