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                | DrunkeN 
 
 
 Joined: 20 Jul 2001
 Posts: 616
 
 | It's because he losses to terran more then any other races so he crys OP.  The game is pretty balanced.  With reaper nerf there should be less bitching by Zerg players.  
 The main arguement about Terran is options but that is even bs.  PPL gotta complain when they lose
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 Anti-Jabroni
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                |  Mon Aug 30, 2010 11:48 am |  |  | 
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                | hassan-i-sabbah 
 
 
 Joined: 10 Nov 2006
 Posts: 27424
 
 | hmmm i wonder what race shotgun plays_________________
 
 
quote: 
  Originally posted by turtleman
 A normal person wouldn't say that in real life because it's ridiculous and insulting. Yet here you are spouting the most hateful garbage that your demons can muster out of your darkened soul. All because of the internet.
 
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                |  Mon Aug 30, 2010 9:34 pm |  |  | 
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                | kublikhan 
 
  
 Joined: 11 Jul 2003
 Posts: 2849
 Location: Schaumburg, IL
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quote: 
  Missile turrets in sc2 are stronger than they were in sc1. Build a pair of missile turrets in your scv line and you should be ok for fending off light to medium waves of mutas. A sensor tower would not hurt either to give urself extra warning an attack is inbound. If he goes heavy mutas, you will need marines/thors to help your missile turrets fend them off. Mutas are expensive compared to marines/turrets. So if you are able to fend off a large pack of mutas with a pair of missile turrets and a handful of stimmed marines, while he does minimal economic damage, the zerg will actually end up behind economically because he invested so much in mutas while he did not hurt you. Don't forget to harass him asap(reaper, hellion, viking, etc). The more speedlings/roaches you force him to make to fend off your attacks, the less drones he will make and it will take him longer to get to mutas. Even if you are only able to kill 1 or 2 drones, you still forced him to produce military units and did not allow him to macro as heavily as he would be able to otherwise.Originally posted by Shotgun_
 Zerg imo are also better then Terran, they can just produce units way to fast, and the units are way to fast. Mutalisks are rediculous.
 
 
 
 
quote: 
  TvP is my strongest matchup at the moment. I'm sure ash would rape me silly, but against players at my newb skill level I prefer going up against toss rather than terran/zerg.Originally posted by Shotgun_
 Protoss are the strongest race IMO. Terran are good and have alot of options but those options are not as Strong or as forgiving as protoss.
 
 
 Here's a few of my TvP replays. I actually seemed to be getting slower instead of faster. Maybe I should play more than 4 games a week :)
 
 4 Gate vs 4 Rax
 
 Dts vs 4 Rax
 
 Void Rays vs marines
 
 BTW shotgun, did you post your screen name/unitcode in the thread? 
screen names and unit codes
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 Give me a lever long enough and I shall move the world. - Archimedes
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                |  Tue Aug 31, 2010 2:07 am |  |  | 
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                | BanMe 
 
  
 Joined: 24 Jul 2003
 Posts: 2472
 
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quote: 
  Originally posted by Shotgun_
 I might be abit above your level, terrible newbie protoss were easy. Now that i'm playing better people that seem to know about unit match-ups abit more it seems protoss have a much larger window of opportunity to to run terran over. Terran can be better but only when perfectly prepared and ready for a battle
 
 
 It's pretty much the exact opposite
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 Kanuks - The fact is you and foonew tried a double gay on me and ended up being BOTH behind me. Enough fucking said.
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                |  Tue Aug 31, 2010 3:09 pm |  |  | 
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                | turtleman@can 
 
 
 Joined: 08 Apr 2003
 Posts: 8841
 Location: Canada
 | here's a couple of replays of the couple of games I played tonight.. Both ended up me being t v p
first game I scouted the dude going void rays so I immediately teched to vikings and heavy marines.. I ended up pretty much raping his natural 5 times until he gg'd. I was playing pretty slack in this one I could have probably ended it much sooner.
 http://www.sc2replayed.com/replays/69165-1v1-terran-protoss-lost-temple
 
 second game I do some cool ass siege tank play vs a 2 gate push into FE. I lost a handful of marines early because he caught me off guard with his push.. I was out digging around for his proxy pylon. Good thing he didn't have one. Anyway I was going to contain him at his ramp until I noticed that he had expanded even better.
 http://www.sc2replayed.com/replays/69161-1v1-terran-protoss-metalopolis
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                |  Tue Aug 31, 2010 6:32 pm |  |  | 
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                | BanMe 
 
  
 Joined: 24 Jul 2003
 Posts: 2472
 
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quote: 
  Originally posted by Shotgun_
 Voidrays are OP.
 
 
 They are literally the only unit, aside from carriers, that can cost for cost beat stimmed OP marauders.
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 Kanuks - The fact is you and foonew tried a double gay on me and ended up being BOTH behind me. Enough fucking said.
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                |  Wed Sep 01, 2010 2:14 am |  |  | 
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                | Sypher 
 
  
 Joined: 18 Sep 2000
 Posts: 5698
 Location: Detroit, MI
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quote: 
  Originally posted by BanMe
 
 
quote: 
  Originally posted by Shotgun_
 Voidrays are OP.
 
 
 They are literally the only unit, aside from carriers, that can cost for cost beat stimmed OP marauders.
 
 
 except that stimmed Marauders will probably kill every building in your base before cost equivalent VRs will kill the Marauders^^
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 "I tend to thougoughly enjoy my encounters significantly more with 120+ types, as I find them more stimulating. 100-110 people are okay too operating at full capacity." - Paper_Boy
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                |  Wed Sep 01, 2010 6:02 am |  |  | 
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                | Sypher 
 
  
 Joined: 18 Sep 2000
 Posts: 5698
 Location: Detroit, MI
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quote: 
  Originally posted by Shotgun_
 Yeah, and then 2 immortals will kill 10 mauraders. I want Ash to tell me how it's the oppsite, the only real advantage Terran have is EMP+Stim and if u fail to get ur emp off you're pretty much fucked. You need cloaked ghosts also to avoid feedback, even then protoss have a cloaked scout unit so that usually doesn't work. Sheilds make protoss a forgiving race if u miss time an attack, it also gives u a great advantage harrassing with probes.
 
 
 you're crazy.
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 "I tend to thougoughly enjoy my encounters significantly more with 120+ types, as I find them more stimulating. 100-110 people are okay too operating at full capacity." - Paper_Boy
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                |  Thu Sep 02, 2010 2:49 pm |  |  | 
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                | foonat 
 
 
 Joined: 09 Mar 2003
 Posts: 7716
 
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                |  Thu Sep 02, 2010 2:55 pm |  |  | 
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                | 7VlesSiah 
 
  
 Joined: 16 Feb 2001
 Posts: 2456
 
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quote: 
  Originally posted by Shotgun_
 Yeah, and then 2 immortals will kill 10 mauraders. I want Ash to tell me how it's the oppsite, the only real advantage Terran have is EMP+Stim and if u fail to get ur emp off you're pretty much fucked. You need cloaked ghosts also to avoid feedback, even then protoss have a cloaked scout unit so that usually doesn't work. Sheilds make protoss a forgiving race if u miss time an attack, it also gives u a great advantage harrassing with probes.
 
 
 Immortals are only good at killing marauders where as marauders kill almost everything.  EMP rapes every toss unit in the area.  Feedback requires you to target a unit and only effects that unit.  Try targeting a tiny ghost amongst all the terran units.  Also templar range is far less than ghost range.
 
 Everything makes terran a forgiving race.  Every unit they have is 100% healable and dishes out mad damage.  It is hard as hell to kill any terran unit and any engagement usually results in big losses.
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 I have hacks in my brain and I use them.
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                |  Thu Sep 02, 2010 4:05 pm |  |  | 
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                | turtleman@can 
 
 
 Joined: 08 Apr 2003
 Posts: 8841
 Location: Canada
 | I wonder if it's really cost effective to repair terran mech when you're not in a fight. Especially vikings (since they're so cheap anyway) |  
                |  Thu Sep 02, 2010 4:12 pm |  |  | 
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                | BanMe 
 
  
 Joined: 24 Jul 2003
 Posts: 2472
 
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quote: 
  Originally posted by Shotgun_
 Yeah, and then 2 immortals will kill 10 mauraders.
 
 
 http://www.youtube.com/watch?v=0yFOF_CXEB8
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 Kanuks - The fact is you and foonew tried a double gay on me and ended up being BOTH behind me. Enough fucking said.
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                |  Thu Sep 02, 2010 5:01 pm |  |  | 
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                | turtleman@can 
 
 
 Joined: 08 Apr 2003
 Posts: 8841
 Location: Canada
 | ash u gonna play in the tourney - it starts at 9 pm EST nerzyman needs a challenge |  
                |  Thu Sep 02, 2010 5:28 pm |  |  | 
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                | BanMe 
 
  
 Joined: 24 Jul 2003
 Posts: 2472
 
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quote: 
  Originally posted by turtleman@can
 ash u gonna play in the tourney - it starts at 9 pm EST nerzyman needs a challenge
 
 
 too much work today, maybe might have tmie for a grudge match at the end ;0
 
 
 Can't we consider me owning messiah and sypher as my first couple rounds? ;p
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 Kanuks - The fact is you and foonew tried a double gay on me and ended up being BOTH behind me. Enough fucking said.
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                |  Thu Sep 02, 2010 5:55 pm |  |  | 
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                | $paCe 
 
  
 Joined: 23 Feb 2010
 Posts: 4911
 
 | I compiled a list of races in sc2 (and all top players agree) of the best and worse races in order from best to worse. TERRAN, PROTOSS, ZERG |  
                |  Thu Sep 09, 2010 3:05 pm |  |  | 
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                | The_G0D 
 
  
 Joined: 09 Oct 2007
 Posts: 4488
 Location: New Zealand & Australia
 | The only thing OP in this thread is 
ME
_________________
 <[TD]ViRuZ> You have balls...I like balls
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                |  Wed Sep 22, 2010 2:50 am |  |  |