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7VlesSiah
Joined: 16 Feb 2001
Posts: 2456
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Terran have strong early attacks with units that tear down toss defenses. Collosi can deal with it but they take a while to get. I want to tech to templars but that tech tree is very expensive and time consuming. There is a huge window of attack here before toss can reap any rewards from the tech investment. EMP is brutal and super easy to get. Teching to templars I was having mild success by using the cheaper voids in place of collosi. The defense is fragile though. _________________ I have hacks in my brain and I use them.
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Fri May 21, 2010 3:25 pm |
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~Dakine..HeX
Joined: 15 Sep 2000
Posts: 4062
Location: salt lake city |
i think you have no choice but to outmacro a terran in PvT, timing pushes are generally useless against a terran on 1 walled in base
timing pushes though, can be great against a terran that takes a fast expo. but terran is becoming the 1 base power race for sure
the other reason people havent mentioned that make terran difficult to beat as protoss is that you have to be wary of reaper harass
every single game
, because ur scout is going to see a tech lab going up pretty much every single game, whether hes going maruader or reaper you may not always be able to scout and if you dont have a stalker at least in production when the reaper comes, you lose.
i've been tinkering with turtle strat sitting on main+natural into carrier/mama against terran, since i dont have a ton of faith in the gateway units (exception being high temps in a ghost-free game) in PvT.
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Fri May 21, 2010 3:39 pm |
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Scrubbolator
Joined: 21 Sep 2001
Posts: 1303
Location: Greece |
the notion that you have to have colossi or ht's to defend before expanding is simply wrong and is probably why you're having trouble with the matchup
i was having this problem when i first started playing but with a little more experience i just make it happen
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Fri May 21, 2010 3:40 pm |
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~Dakine..HeX
Joined: 15 Sep 2000
Posts: 4062
Location: salt lake city |
collosus are mad overrated, especially in PvT, because of vikings and stim allows their MMM ball to run away better (or run in range of the collosus to take it down)
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Fri May 21, 2010 3:46 pm |
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Scrubbolator
Joined: 21 Sep 2001
Posts: 1303
Location: Greece |
quote:
Originally posted by ~Dakine..HeX
collosus are mad overrated, especially in PvT, because of vikings and stim allows their MMM ball to run away better (or run in range of the collosus to take it down)
that's where micro comes in. vikings are the only big problem here and if he has a lot of vikings then ht's are better. i've been using colossi in pvt with great success
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Fri May 21, 2010 3:50 pm |
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WarMaN_WH
Joined: 05 Jul 2001
Posts: 1681
Location: Kansas City, MO |
patch is now downloading for me
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Fri May 21, 2010 3:50 pm |
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~Dakine..HeX
Joined: 15 Sep 2000
Posts: 4062
Location: salt lake city |
quote:
Originally posted by Scrubbolator
quote:
Originally posted by ~Dakine..HeX
collosus are mad overrated, especially in PvT, because of vikings and stim allows their MMM ball to run away better (or run in range of the collosus to take it down)
that's where micro comes in. vikings are the only big problem here and if he has a lot of vikings then ht's are better. i've been using colossi in pvt with great success
im pretty strong with my micro (thx dota and war3) but not every map has a lot of cliffs to abuse, and not every fight is going to be around some abusable cliffs.
terran probably is not "overpowered", but its so incredibly easy to play a really solid and hard to beat playstyle.
Zerg macro is very time/apm consuming, and protoss is a much more micro heavy race.
like, zerg *HAS* to keep up with macro to have any chance, and protoss *HAS* to micro intensively every single battle to win. Terran requires much less macro skill than zerg, and much less micro skill than toss it seems
that said, my games played have been about 60% P, 35% Z and 5% T, so i am definitely biased
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Fri May 21, 2010 3:59 pm |
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Scrubbolator
Joined: 21 Sep 2001
Posts: 1303
Location: Greece |
you don't need cliffs, you have range 9 vs marauders range 6. if they try to target the colossi you pull back and all your units hit theirs while they're moving. plus you can move shoot with colossi while moving back as well
not to mention you should have a few sentries for forcefields
with all this your colossi will not get hit by infantry in large battles
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Fri May 21, 2010 4:02 pm |
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~Dakine..HeX
Joined: 15 Sep 2000
Posts: 4062
Location: salt lake city |
quote:
Originally posted by Scrubbolator
you don't need cliffs, you have range 9 vs marauders range 6. if they try to target the colossi you pull back and all your units hit theirs while they're moving. plus you can move shoot with colossi while moving back as well
not to mention you should have a few sentries for forcefields
with all this your colossi will not get hit by infantry in large battles
so you need collosi with the range upgrade and some sentries to beat someone who goes "4dddddd" and in battles goes "t" ?
this is what im saying, its not impossible to beat by any means, but you have to be significantly better than your opponent
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Fri May 21, 2010 4:07 pm |
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hassan-i-sabbah
Joined: 10 Nov 2006
Posts: 27424
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yeah if bioball is killing your colossus on a regular basis work on your micro for real _________________
quote:
Originally posted by turtleman
A normal person wouldn't say that in real life because it's ridiculous and insulting. Yet here you are spouting the most hateful garbage that your demons can muster out of your darkened soul. All because of the internet.
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Fri May 21, 2010 4:11 pm |
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hassan-i-sabbah
Joined: 10 Nov 2006
Posts: 27424
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generally toss i think is supposed to be the most micro-heavy race so i don't have a problem with that in and of itself. however terran is way too easy to just attack move and win with and blizzard keeps making it easier to win by just spamming "t" _________________
quote:
Originally posted by turtleman
A normal person wouldn't say that in real life because it's ridiculous and insulting. Yet here you are spouting the most hateful garbage that your demons can muster out of your darkened soul. All because of the internet.
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Fri May 21, 2010 4:12 pm |
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~Dakine..HeX
Joined: 15 Sep 2000
Posts: 4062
Location: salt lake city |
i dont really make robotics units vs terran, i mostly stick to blink micro and psi storm
and maybe some various warp/drops
and i turtle on 2 bases and make carriers sometimes
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Fri May 21, 2010 4:15 pm |
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Scrubbolator
Joined: 21 Sep 2001
Posts: 1303
Location: Greece |
d/l'ed the patch but b.net is still down it seems
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Fri May 21, 2010 4:15 pm |
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hassan-i-sabbah
Joined: 10 Nov 2006
Posts: 27424
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i usually prefer templar too but robotics can be good as well
carriers are bad idea dont do it _________________
quote:
Originally posted by turtleman
A normal person wouldn't say that in real life because it's ridiculous and insulting. Yet here you are spouting the most hateful garbage that your demons can muster out of your darkened soul. All because of the internet.
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Fri May 21, 2010 4:16 pm |
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~Dakine..HeX
Joined: 15 Sep 2000
Posts: 4062
Location: salt lake city |
carriers have a nice inflection point though, 1-4 carriers aren't really that good, but somewhere in the 5-7 carrier range they get bananas.
its kind of a cheesy all-in move though to carrier rush, but meh im not above that
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Fri May 21, 2010 4:18 pm |
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Scrubbolator
Joined: 21 Sep 2001
Posts: 1303
Location: Greece |
man i can't even remember the last time i made a carrier. something to note about them though if you like using them is that you no longer have to make interceptors manually like in sc1. you can right click the icon to set it to autocast
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Fri May 21, 2010 4:27 pm |
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~Dakine..HeX
Joined: 15 Sep 2000
Posts: 4062
Location: salt lake city |
you should try carriers against marauder heavy builds, its pretty good. of course you have to hide the fleet beacon (and the stargates too). and the carrier upgrade is also very good (I would say it is as necessary as the thermal lance upgrade)
somewhere in between 5-7 carriers really, they go bananas and pop things instantly, especially marauders/marines
gotta hide that shit though, and also have to harass to keep them off the scent. blink harass is what I usually do, since blink is broken as fuck best skill in the game for sure.
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Fri May 21, 2010 4:33 pm |
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~Dakine..HeX
Joined: 15 Sep 2000
Posts: 4062
Location: salt lake city |
quote:
Originally posted by Scrubbolator
man i can't even remember the last time i made a carrier. something to note about them though if you like using them is that you no longer have to make interceptors manually like in sc1. you can right click the icon to set it to autocast
i never played sc1, and am pretty good. I appreciate the tips, but dont need the condescending tips thx~
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Fri May 21, 2010 4:34 pm |
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7VlesSiah
Joined: 16 Feb 2001
Posts: 2456
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You got to love the condescending tips. The meta game isn't anywhere near being understood. Yet there is no lack Swift comments(I am better therefore any idiotic thing I say is true). _________________ I have hacks in my brain and I use them.
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Fri May 21, 2010 4:52 pm |
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hassan-i-sabbah
Joined: 10 Nov 2006
Posts: 27424
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what was so condescending about that? he just said he's never made carriers and you can auto build interceptors, which a lot of people probably don't know because no one builds carriers because they suck _________________
quote:
Originally posted by turtleman
A normal person wouldn't say that in real life because it's ridiculous and insulting. Yet here you are spouting the most hateful garbage that your demons can muster out of your darkened soul. All because of the internet.
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Fri May 21, 2010 4:54 pm |
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~Dakine..HeX
Joined: 15 Sep 2000
Posts: 4062
Location: salt lake city |
quote:
Originally posted by hassan-i-sabbah
what was so condescending about that? he just said he's never made carriers and you can auto build interceptors, which a lot of people probably don't know because no one builds carriers because they suck
coming from scrubbo, probably it was not condescending at all and I was just oversensitive.
but the "carriers sux never make them" is just silliness, game hasnt been out long enough to say something like that
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Fri May 21, 2010 5:13 pm |
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hassan-i-sabbah
Joined: 10 Nov 2006
Posts: 27424
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*shrug* i'm just saying they don't seem effective from everything i've seen _________________
quote:
Originally posted by turtleman
A normal person wouldn't say that in real life because it's ridiculous and insulting. Yet here you are spouting the most hateful garbage that your demons can muster out of your darkened soul. All because of the internet.
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Fri May 21, 2010 5:16 pm |
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~Dakine..HeX
Joined: 15 Sep 2000
Posts: 4062
Location: salt lake city |
the upgrade is crucial, and the critical mass inflection point is crucial. and hiding them for as long as you can is crucial.
get the upgrade and get like 6 carriers (along with a smattering of warpgate units) and move out, devastation ensues
also the fleet beacon has the bomb upgrades for void rays/obs/warp priz
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Fri May 21, 2010 5:20 pm |
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hassan-i-sabbah
Joined: 10 Nov 2006
Posts: 27424
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obs and warp gate upgrades are robo bay
i mean i agree at 6-7 carriers you're going to rape, it just seems like if you can successfully make 6-7 carriers you've already won the game through macro anyway _________________
quote:
Originally posted by turtleman
A normal person wouldn't say that in real life because it's ridiculous and insulting. Yet here you are spouting the most hateful garbage that your demons can muster out of your darkened soul. All because of the internet.
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Fri May 21, 2010 5:22 pm |
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~Dakine..HeX
Joined: 15 Sep 2000
Posts: 4062
Location: salt lake city |
quote:
Originally posted by hassan-i-sabbah
obs and warp gate upgrades are robo bay
whoops, and by warp gate of course u mean warp priz
and to your other point, which has a lot of truth, i would counter by saying that 6 carriers is much more GG than 6 battle cruisers or 6 broodlords or 6 ultralisks or 6 whatever
Last edited by ~Dakine..HeX on Fri May 21, 2010 5:26 pm; edited 1 time in total
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Fri May 21, 2010 5:25 pm |
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7VlesSiah
Joined: 16 Feb 2001
Posts: 2456
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It is not clear to me that carriers suck or that no strategy involving them could work.
carriers can take a lot of damage and naturally fit in with a mother ship. _________________ I have hacks in my brain and I use them.
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Fri May 21, 2010 5:25 pm |
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~Dakine..HeX
Joined: 15 Sep 2000
Posts: 4062
Location: salt lake city |
the best thing about carriers is that the micro is really easy, you have only a handful of them, and they can fly (though very slowly) so when one gets focused down you just tell him to run away a little bit. They have enough HP/shield that flying a little back is usually pretty effective, especially since you still have the interceptors from that guy (and the other carriers) raping faces
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Fri May 21, 2010 5:28 pm |
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hassan-i-sabbah
Joined: 10 Nov 2006
Posts: 27424
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quote:
Originally posted by ~Dakine..HeX
whoops, and by warp gate of course u mean warp priz
and to your other point, which has a lot of truth, i would counter by saying that 6 carriers is much more GG than 6 battle cruisers or 6 broodlords or 6 ultralisks or 6 whatever
yeah i meant warp prism
and for the record the only time someone made carriers against me in a plat level game (and he had a lot) i beat them with blink stalkers, since the time he was turtling carriers i took the whole map. and i'd much rather than 6 broodlords than 6 carriers, brood lords are the most gg unit in the game imo _________________
quote:
Originally posted by turtleman
A normal person wouldn't say that in real life because it's ridiculous and insulting. Yet here you are spouting the most hateful garbage that your demons can muster out of your darkened soul. All because of the internet.
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Fri May 21, 2010 5:32 pm |
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~Dakine..HeX
Joined: 15 Sep 2000
Posts: 4062
Location: salt lake city |
quote:
Originally posted by hassan-i-sabbah
quote:
Originally posted by ~Dakine..HeX
whoops, and by warp gate of course u mean warp priz
and to your other point, which has a lot of truth, i would counter by saying that 6 carriers is much more GG than 6 battle cruisers or 6 broodlords or 6 ultralisks or 6 whatever
yeah i meant warp prism
and for the record the only time someone made carriers against me in a plat level game (and he had a lot) i beat them with blink stalkers, since the time he was turtling carriers i took the whole map. and i'd much rather than 6 broodlords than 6 carriers, brood lords are the most gg unit in the game imo
welp we were talking about PvT, a matchup that i do not prefer warpgate units. and terrans rarely are going to "take the whole map" when you turtle against them.
the other matchups are different entirely, most games PvP and PvT I just do big warpgate builds with some other units thrown in strictly to be harassing forces
blink is the best skill in the game, blink stalkers are what I tech to first in like 65% of my games, even if I branch off from there and do something else later, blink is broken as fuck i love it
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Fri May 21, 2010 5:40 pm |
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