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Guitarkalle
Joined: 04 Mar 2005
Posts: 19
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What would you do to balance humans and orcs?
If you could, what would you do to make the races more balanced?
Knights cheaper? Knights stronger? Autohealing?
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Sat Jan 06, 2007 9:58 am |
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Aerasal
Joined: 02 Feb 2004
Posts: 3437
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they're fine you stupid faggot, just don't play fastest
woooo
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Sat Jan 06, 2007 11:29 am |
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Rat
Joined: 24 Mar 2005
Posts: 1045
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I would buff heal.
and maybe fix sword lvl 2.
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Sat Jan 06, 2007 2:27 pm |
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Sparkz102
Joined: 27 Feb 2003
Posts: 2999
Location: War2 |
heal/exorcism both 4mana/hp point
bloodlust 100 mana
1000 lvl 1 sword
2100 lvl 2 sword
increase archer/axethrower base damge by 2. _________________ I am also a contradiction of my own lies
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Sat Jan 06, 2007 4:36 pm |
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Tarquinn
Joined: 14 Sep 2000
Posts: 558
Location: Denver, CO |
Fix the Ballistas from misfiring.
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Sat Jan 06, 2007 6:22 pm |
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Sparkz102
Joined: 27 Feb 2003
Posts: 2999
Location: War2 |
quote:
Originally posted by Tarquinn
Fix the Ballistas from misfiring.
interestingly amazing.... cuz for some reason i opted not to say this, but thought of it. .. _________________ I am also a contradiction of my own lies
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Sat Jan 06, 2007 7:22 pm |
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Axolotl
Joined: 14 Sep 2000
Posts: 3772
Location: Vancouver BC |
I would do the increase in bloodlust cost and the ballista fix
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Sun Jan 07, 2007 2:42 pm |
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bam
Joined: 08 Apr 2006
Posts: 1108
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Give knights/ogres the option to research either bloodlust or healing...or both? _________________ The Original.
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Wed Jan 10, 2007 2:48 pm |
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Swift
Joined: 22 Nov 2006
Posts: 3223
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Also correct me if im wrong but dont dks have +1 more range than mages?
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Thu Jan 11, 2007 2:41 am |
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bam
Joined: 08 Apr 2006
Posts: 1108
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quote:
Originally posted by x-DW-x)BuRnt(
quote:
Originally posted by bam
Give knights/ogres the option to research either bloodlust or healing...or both?
heal + bloodlust would be fun
Made a version of gow once upon a time where you started with a human peon and an orc peon... You had to make a th for both to get more of that race peons, but you could end up with knights and ogres (heal + lust). Was kinda fun. I wish we could figure something out to make them have both though....would be interesting that's for sure _________________ The Original.
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Thu Jan 11, 2007 9:28 am |
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Sparkz102
Joined: 27 Feb 2003
Posts: 2999
Location: War2 |
quote:
Originally posted by bam
quote:
Originally posted by x-DW-x)BuRnt(
quote:
Originally posted by bam
Give knights/ogres the option to research either bloodlust or healing...or both?
heal + bloodlust would be fun
Made a version of gow once upon a time where you started with a human peon and an orc peon... You had to make a th for both to get more of that race peons, but you could end up with knights and ogres (heal + lust). Was kinda fun. I wish we could figure something out to make them have both though....would be interesting that's for sure
ive done the same too n... i used to have a kickass map editor, not 2ex'd. and u could change the icons of the spells and give certain units spells, make peons return gold to pig farms, etc. i used to have mages with bloodlust icon, ogres with holy vision cuz at the time n still like vision more than eyes _________________ I am also a contradiction of my own lies
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Thu Jan 11, 2007 10:35 am |
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bam
Joined: 08 Apr 2006
Posts: 1108
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I still like vision over eyes _________________ The Original.
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Thu Jan 11, 2007 12:51 pm |
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GaNzTheLegend
Joined: 01 Jan 2001
Posts: 8287
Location: Toronto, Canada |
Heal=Auto Cast
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Thu Jan 11, 2007 6:58 pm |
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easycompany
Joined: 30 Jan 2006
Posts: 146
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heal on auto cast still wouldnt win since orcs bl is x3 orge heal is like 2.14 knight exorsicm makes up for the knights thoguh you just cant use tehm like a orge masses i found out like you have to lean to the mage vs orge knight vs dk so all the orge player has is bloodlust and the humans can if your really good enough and keep your eye on things you can beat any orge player just a mater of playing very hard i lose most of my matches but everyone is fun blizzarding orges i just make comon mistakes not expanding
Last edited by easycompany on Thu Jan 11, 2007 10:50 pm; edited 1 time in total
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Thu Jan 11, 2007 10:26 pm |
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easycompany
Joined: 30 Jan 2006
Posts: 146
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im sure others done this ..strat that has worked well is take a sapper with your knights have flying machine to must have sight the orge player will start to pile them up into 9 and lust take one of your knights and have sapper to trail usually they will sourrond him and kill knight instant and sapper will blow taking all sometimes none so it does work though or engage and send sap behind them and blow takes 3 or 4 most time so that be 5 orges 9 knights mostly very injured and wont win .knights that is ..
blizzard did make it unfair on that part but i wouldnt play if it was fair.
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Thu Jan 11, 2007 10:39 pm |
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easycompany
Joined: 30 Jan 2006
Posts: 146
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but a big advantage of the humans is when your opponent orc he already thinks hes got you so this could mess up his build as he plays relaxed
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Thu Jan 11, 2007 10:47 pm |
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ViRuZ
Joined: 29 Jun 2006
Posts: 505
Location: Florida |
LOL. why go ogres or knights. Just go all-grunts or all-footmen and take the map. GG _________________ ~~~ViRuZ~~~
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Fri Jan 12, 2007 9:55 am |
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yah`mon
Joined: 27 Feb 2003
Posts: 577
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wow increasing archers/axer base dmg would be sick could change the entire game play. i'd like to see that
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Sat May 12, 2007 12:57 pm |
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cracky
Joined: 13 Mar 2006
Posts: 3026
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blood lust would still rape heal on autocast
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Tue May 22, 2007 4:07 pm |
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GenOciDe-
Joined: 18 Feb 2003
Posts: 5719
Location: Ottawa |
I would also love to see archers base damaged increased so they could be used as a viable rushing unit.
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Mon Jun 11, 2007 2:26 pm |
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KaNuKs
Joined: 12 Dec 2001
Posts: 3272
Location: Montreal, Quebec, Canada |
Re: ya
quote:
Originally posted by SoCxYamon
on water maps humans are way better. on land maps humans should just defend with blizzard. knights ve ogres you should use scout farms and research slow, just slow their lusted ogres, thats what slow is for their ogresw will get owned. also heal is good
Well id like to see anyone exploiting all these shits well with the humans because as i see it everyone is so newb at water that lust still gives an edge on water maps.
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Mon Jun 11, 2007 6:32 pm |
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KaNuKs
Joined: 12 Dec 2001
Posts: 3272
Location: Montreal, Quebec, Canada |
quote:
Originally posted by GenOciDe-
I would also love to see archers base damaged increased so they could be used as a viable rushing unit.
That would become too much war3 oriented, with melee on the front line and ranged attackers in the backline. A rusher willing to make both grunts and archers would get raped before he can get enough archers to outpower the other because he needs a mill, and upgrade both archers and grunts. In war2, the strategys behind rushing are really upgrade oriented. I fucking hate sc and war3 only because upgrades takes too long and dont gives any noticeable effect when compared to war2. Leveling as well as walling are the 2 things that makes war2 extremely deep when it comes to strategy, even with a very limited amount of good units. There is no such things in the other popular rts games. I still can't believe blizzard haven't figured it out yet. Why make so many units when u can make the upgrades of these units strong enough to be a major strategy factor?
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Mon Jun 11, 2007 6:39 pm |
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Swift
Joined: 22 Nov 2006
Posts: 3223
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you dont know shit about starcraft if you think leveling doesn't "take any noticeable effect" at all
Last edited by Swift on Tue Jun 12, 2007 1:48 pm; edited 1 time in total
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Mon Jun 11, 2007 8:18 pm |
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KaNuKs
Joined: 12 Dec 2001
Posts: 3272
Location: Montreal, Quebec, Canada |
HAHAHAHAAHA sure swifterrible. Did u ever play SC????? The upgrades takes 2 minutes MINIMUM. It means that when u sacrifice money and vespene gaz for them, u need to fucking wait 2 minutes before getting that very slim edge it gives, meaning theres a fucking 2 minutes window into which u can get raped because u spent money on a useless upgrade. Upgrades in w2 > upgrades in SC > upgrades in w3 by a mile. W2 = quick and powerful upgrades. SC = very slow and decent upgrade. W3 = pretty slow and underpowered upgrades (to the point theyre almost totally useless...). Swift, sorry to repeat it to you again, but youre quite dumb.
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Tue Jun 12, 2007 8:06 am |
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Swift
Joined: 22 Nov 2006
Posts: 3223
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kanuks you dont know what you're talking about, i dont give a fuck if it comes 2 minutes later, its just timing but in combat it will be very effective if you have the level
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Tue Jun 12, 2007 9:34 am |
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KaNuKs
Joined: 12 Dec 2001
Posts: 3272
Location: Montreal, Quebec, Canada |
Not nearly as effective as war2, moron. Make the test. Build 9 zealots lvl1 and 9 zealots lvl2 and make them fight. The fight will be a lot closer than 9 grunts lvl 2 vs 9 grunts lvl 1. You know fucking shit about sc. If u think that upgrade time isnt an issue then youre even dumber than i think you are. Obviously thats why u plain blows at rushing at war2. Get some more defensive canons and attempt your pathetic backdoor rush as usual some more plz.
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Tue Jun 12, 2007 1:25 pm |
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Swift
Joined: 22 Nov 2006
Posts: 3223
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rofl kanuks, i can rush just as good as u on war2 if not better, its not hard.
i've played starcraft, im good at it and leveling matters, maybe not as much as on war2, but its dumb to even make the comparision
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Tue Jun 12, 2007 1:45 pm |
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KaNuKs
Joined: 12 Dec 2001
Posts: 3272
Location: Montreal, Quebec, Canada |
Better rush than me? Please swift stfu before it gets worse... The only time ur rush was good was on your calveries name, when u were hacking. Now, all u do is wall with a canon and attempt a backdoor. U never ever tried to outrush sum1, always wait to get hit first, ever. Lux has a good rush but you... sorry.
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Tue Jun 12, 2007 2:50 pm |
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