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Battle Net Edition Maps


Schwartzwald
Players : 4
Size : 128x128
Starting Mines: 45,000
A fun 2 on 2 map that should be played more than it is. Make sure you stick your mill so you can quickly chop towards the center. If you chop towards your enemies you can decay them, as soon as you have it researched. The corner expansions can all be walled in easily. The expansion spots straight across from the starting spots are great if you are on the offensive. Bottom middle has the neat little option of walling on the main path for a 2 hall, 1 cat defense.

Skirmish
Players : 2
Size : 64x64
Starting Mines: 30,000
A great map for practicing repair rushes. I've tried everything possible on this map (even 2 halling), and the person who rushes wins every game. The starting spots are close, and nothing can be walled in with any type of reliability.

Stir Crazy
Players : 8
Size : 128x128
Starting Mines: 65,000
Played very little. The mines are pretty big. Getting lumber will be your major concern later in the game. Make sure you have a lot of zeppelins to see where the enemy is attacking from, and expanding to. Also make sure you have peons or sappers making a path to some more mines the entire game. You can also chop towards an expansion , but leave 1 tree. Use a peon hop to hop over, and you will have a walled in expansion. It's a decent map, but you definately don't want to play it a lot.

Taiga
Players : 8
Size : 128x128
Starting Mines: 45,000
This map is harder than Jimland, for trying to create a path to your enemies. Two hall to your expansion mine immediately. Chop through to your 3rd mine and take that after you get fort. Most of your units will be mages. You can reach a couple expansion spots from yours with blizzard or decay. Use sappers and hasted peons in order to get your mages into range. Dragons will not work against anyone who is good. Lots of mages, and take any open mines you can get to. Be prepared for a really long game.

The River Kwai
Players : 2
Size : 96x96
Starting Mines: 30,000
Another map that is never played. The starting spots are so far apart that it is hard to hurt the enemy with a rush. Two halling works alright. One hall powering to the stronghold stage works well also. There isn't too much to this map, which is why it didn't catch on like its' starcraft counterpart. Just keep on the offensive and you will be fine.

Training Grounds
Players : 4
Size : 128x128
Starting Mines: 30,000
This map is terrible. It's really hard talking about this map without becoming very sarcastic. I do think I finally figured out the point to this map. I bet they thought it would be used to play computers. This way the walls will stop the computers from getting to you, and new players could practice without fear of getting attacked (hence, 'training grounds'). There is no other reason to play this map against other players. Just avoid it altogether.

Widow's End
Players : 4
Size : 96x96
Starting Mines: 30,000
An intersting 1 on 1 map that is rarely played. Although you know where your enemy is, rushing is made a major pain because of the route you must take. You don't need to over build peons on this map. Make sure your resources are being spent on grunts and ogres. If this game lasts a little while, you can hop rivers to take expansions that are hard to get to from where you are. The 2 starting spots cannot be walled in, but you can setup effective choke points with grunts. A few expansion spots can be walled it, which make them a little safer than taking a mine in the wide open.

Winding Ways
Players : 4
Size : 96x96
Starting Mines: 30,000
You will hardly ever see this played. Un-wallable spots make grunts a necessary part of your offense and defense. Heavy rushing, followed up by a 2 cat rush is what usually works. You can sometimes get away with a light rush, to setup a choke point, and quickly go for ogres. If you try this, make sure your mill is well placed (where the most wood is). If you suspect a 2 cat rush coming your way, hide some grunts in some other part of the map.

World Domination
Players : 5
Size : 128x128
Starting Mines: 100,000
Don't even waste your time playing this map. The starting mine is huge, as well as your expansion you chop to. It is hard to launch a solid ground attack. Use dragons to control the map, and continue to land ground assaults on the enemies island. Decay their peon lines as often as possible.

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