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Screenshot advice thread.

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Kyr.Luoson



Joined: 01 Oct 2008
Posts: 1696
Screenshot advice thread.

Everyone else doing one so i thought id share a couple of tips i thought of..





Post Fri Jul 26, 2013 6:38 am 
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Winchester



Joined: 04 Oct 2011
Posts: 980
Location: Melbourne, Australia

Thanks for the tips, I didn't know the checking 12/2 ones

Post Fri Jul 26, 2013 7:51 am 
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7VlesSiah



Joined: 16 Feb 2001
Posts: 2456

4. Range is 6 for GT's, 7 for CT's. (Typo on your screen shot)

5. Same rules apply for CT's only it is 4 squares.

6. Tower pushing is pretty important.
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Post Fri Jul 26, 2013 8:37 am 
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Andrzej



Joined: 24 Jun 2009
Posts: 445

Most usefull post since...long time Smile
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Post Fri Jul 26, 2013 8:41 am 
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Fast Luck



Joined: 11 Oct 2001
Posts: 22805
Location: Penis

Yah good stuff with the stuck grunts position. Same thing sending from 9 up to 11 but I didn't know about all those. Probably more to learn.
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hassan-i-asher: majorin in takin pictures
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Post Fri Jul 26, 2013 8:56 am 
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Jon;



Joined: 13 Oct 2008
Posts: 13966

quote:
Originally posted by Fast Luck
Yah good stuff with the stuck grunts position. Same thing sending from 9 up to 11 but I didn't know about all those. Probably more to learn.


lol newbie
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Post Fri Jul 26, 2013 12:13 pm 
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Kyr.Luoson



Joined: 01 Oct 2008
Posts: 1696

quote:
Originally posted by 7VlesSiah
4. Range is 6 for GT's, 7 for CT's. (Typo on your screen shot)

5. Same rules apply for CT's only it is 4 squares.

6. Tower pushing is pretty important.


Wrong, count the squares yourself, remember im counting from the top left corner where a tower shoots from. The range reduces to 6 when its bugged (another upgraded tower in range) The in-game stats are wrong because blizzard didnt account for the bug.

One mistake is i meant scouting 12 from 2, not the otherway round Wink

Last edited by Kyr.Luoson on Fri Jul 26, 2013 8:56 pm; edited 1 time in total

Post Fri Jul 26, 2013 8:49 pm 
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Kyr.Luoson



Joined: 01 Oct 2008
Posts: 1696

quote:
Originally posted by Fast Luck
Yah good stuff with the stuck grunts position. Same thing sending from 9 up to 11 but I didn't know about all those. Probably more to learn.


Yes the units getting stuck in trees thing can apply all over the map for walled or choked positions..

Post Fri Jul 26, 2013 8:53 pm 
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Andrzej



Joined: 24 Jun 2009
Posts: 445

If you have ever had a nib war 9 vs 11, then many times you could have noticed how is your scouting peon blocking below 11. Happens to me everytime. In the same way i recognize s9 walled.

edit-

Lol didnt notice you've already mentioned about 9/11
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quote:
Originally posted by Swift
blid wasn't caught using hacks, he admitted that he was testing hacks to learn about them for administrative purposes

Post Fri Jul 26, 2013 9:58 pm 
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Lightbringer-



Joined: 01 Dec 2005
Posts: 3790

Thnks for the tips. I was aware of most except the pscout @ 12 and the 'ninja' chop at s9 which I already used yesterday in a 6 vs s9 war!
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Post Sat Jul 27, 2013 1:36 am 
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